Hi Guy,
Have you trying used osg::AutoTransform?
Also osg::Camera allows you to disable clear of the either the depth or
colour buffer. See osghud example.
Robert.
On Tue, Mar 17, 2009 at 6:14 AM, Guy wrote:
>
> Hi,
> What I'm trying to accomplish is to draw a given pattern instead of the
Hi,
What I'm trying to accomplish is to draw a given pattern instead of the
projected object, on special condition. That pattern is no longer
3DWorld oriented, but instead, screen pixels oriented, with the
exception of keeping the 3D distance of the 3DWorld object.
Suppose I have a model of a
I'm not sure I entirely understand what you're trying to accomplish, but
perhaps you want to look into using a stencil buffer and/or pixel shader
to control what gets rendered?
Guy wrote:
Hello,
I'm trying to merge two sub-graphs to the same image. It doesn't work
so well, so I'll try t
Hello,
I'm trying to merge two sub-graphs to the same image. It doesn't work so well,
so I'll try to explain what in general I'm trying to achieve, then my not
working so well solutions, and then the questions :-)
So, in general I want to replace an object (A) in the scene with another o
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