Re: [osg-users] Set view direction

2009-05-02 Thread Robert Osfield
Hi Martin, You can't both set the view matrix by hand and have a camera manipulator running, you have to do one or other, otherwise the camera manipulator will just overwrite your view matrix settings. Robert. On Fri, May 1, 2009 at 11:10 PM, Martin Beckett m...@mgbeckett.com wrote: I am

Re: [osg-users] Set view direction

2009-05-02 Thread Martin Beckett
So to switch to a view I should just derive from TrackBallManipulator and add functions to modify the rotations matrix and then call home()? I tried this but it needed changes to MatrixManipulator I posted in submission - to allow calculatehomeposition to change _up. -- Read

[osg-users] Set view direction

2009-05-01 Thread Martin Beckett
I am trying to switch the current view to show th emodel from top/front/side etc. I'm trying both getCamer()-setViewMatrix() and trackballmanipulator setRotation() but I can't seem to work out the correct angle and X/Y/Z_AXIS Martin -- Read this topic online here:

Re: [osg-users] Set view direction

2009-05-01 Thread Paul Martz
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin Beckett Sent: Friday, May 01, 2009 4:10 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Set view direction I am trying to switch the current view to show th emodel from top/front/side