Re: [osg-users] Setting the reference location for LOD calcs for a camera

2011-07-08 Thread Christiansen, Brad
s-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Christiansen, Brad Sent: Friday, 8 July 2011 10:01 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Setting the reference location for LOD calcs for a camera Hi, Thanks for the info. It looks like

Re: [osg-users] Setting the reference location for LOD calcs for a camera

2011-07-07 Thread Christiansen, Brad
...@lists.openscenegraph.org] On Behalf Of Smelik, R.M. (Ruben) Sent: Thursday, 7 July 2011 3:54 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Setting the reference location for LOD calcs for a camera Hi Brad, We have done this with a custom CullVisitor that stores the eye position of the main camera and

Re: [osg-users] Setting the reference location for LOD calcs for a camera

2011-07-07 Thread Smelik, R.M. (Ruben)
tting the reference location for LOD calcs for a camera Hi, I am producing some depth textures for shadowing using a couple of RTT cameras. When producing these depth maps I want to use the same LOD levels (from a VPB based PagedLOD database) that are rendered by the 'main' camera. I

[osg-users] Setting the reference location for LOD calcs for a camera

2011-07-06 Thread Christiansen, Brad
Hi, I am producing some depth textures for shadowing using a couple of RTT cameras. When producing these depth maps I want to use the same LOD levels (from a VPB based PagedLOD database) that are rendered by the 'main' camera. I am sure I have done this before and there was a simple method to do