Hello Mukund,
r.makeRotate( rot += 10, osg::Vec3( 1., 0., 0. ) );
The angle should be in radians. I think your code above assumes it's in
degrees.
What are you expecting to see BTW? The camera might rotate around the
scene's origin (since your view matrix has no
Hello J-S,
Thanks for the reply.
Why do you insist on using
glut to learn OSG? Using the plain viewer is even easier:
Absolutely. i did not realize it first since i was used to using glut. But now
i realize the osgviewer is much easier and efficient.
So, im currently using the method
Hello Everyone,
Well, in on of my previous threads, i was advised against using glut. But i
thought of using glut temporarily and get more familiar with the other classes.
So, i modified osgviewerGLUT.cpp like this, in order to get some translation
and rotation.
Code:
// global
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