Hi,
I used to use osgShadow::ShadowMap to implement shadow in my application. Now,
I want to use a new way to implement it, like the link below.
[url] https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/
Hi,
As someone who's added shadows to an OSG application, I can confidently say
you're going to have a bad time if you try and use anything in osgShadow. I was
told this before I'd really got started, and I didn't believe it, so continued
anyway, and while I did end up with impressive final res
AnyOldName3 wrote:
> Hi,
>
> As someone who's added shadows to an OSG application, I can confidently say
> you're going to have a bad time if you try and use anything in osgShadow. I
> was told this before I'd really got started, and I didn't believe it, so
> continued anyway, and while I did
Hi Franco,
On Tue, 10 Sep 2019 at 03:23, Franco Tang wrote:
> I guess that some code in osg is out-of-date and it's a bit diffcult to
> mantain the community. However, I believe they had done pretty good work.
>
It's not so much that the OSG code is out-of-date, more that a range of
different a
Hi,
I guess I went the wrong way and osg3.4.1 preferred to using glsl1.10. Cause
LearnOpenGL tutorial using glsl3.3, the shaders which tutorials use can't be
applied to my application.
The default ShadowMap or SoftShadowMap effect seems to be ugly.
Thank you!
Cheers,
Franco
robertosfield wrote:
> Hi Franco,
>
>
> On Tue, 10 Sep 2019 at 03:23, Franco Tang < ()> wrote:
>
>
> > I guess that some code in osg is out-of-date and it's a bit diffcult to
> > mantain the community. However, I believe they had done pretty good work.
> >
>
>
> It's not so much that the O
robertosfield wrote:
> Hi Franco,
>
>
> On Tue, 10 Sep 2019 at 03:23, Franco Tang < ()> wrote:
>
>
> > I guess that some code in osg is out-of-date and it's a bit diffcult to
> > mantain the community. However, I believe they had done pretty good work.
> >
>
>
> It's not so much that the O
Hi,
You need to use shadow2D instead of texture2D to sample a sampler2DShadow in
older GLSL versions.
Cheers,
Chris
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76668#76668
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