I've found out that the glitches are fixed by simply recreating
ShadowTechnique (SoftShadowMap).
If anyone is interested, here's the working example:
https://dl.dropboxusercontent.com/u/12634473/osg/osg_recreate_window_fixed.tar.bz2
2013/4/21 michael kapelko
> For those who only read forum, here
For those who only read forum, here's the link to the full source code:
https://dl.dropboxusercontent.com/u/12634473/osg/osg_recreate_window.tar.bz2
2013/4/20 michael kapelko
> Hi.
> I'm implementing video settings change (and thus window recreation) in my
> game without game restart. I experien
Hi.
I'm implementing video settings change (and thus window recreation) in my
game without game restart. I experience graphics glitches after re-running
Viewer 3rd time: http://youtu.be/xOgTjENn2MM
I recreate the window the following way:
* Stop the viewer, stop threading.
* Create new graphics co
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