Re: [osg-users] Shadowmap fidelity for an enironment and objects within it

2007-11-01 Thread Adrian Egli
Hi Michael, may you need just to change to the parallel split shadow map. osgshadow --pssm ... /adegli 2007/11/1, Guerrero, Michael (CIV) <[EMAIL PROTECTED]>: > > Hi, I'm a developer with Delta3D which uses OSG and I've recently > converted a scene to use shadowmaps. I've managed to get decent

Re: [osg-users] Shadowmap fidelity for an enironment and objects within it

2007-11-01 Thread Mihai Radu
Hi Michael, Right now there is no implementation that uses multiple simple shadow maps in osg. There is ParalelSplitShadowMap, that uses multiple maps but the split is based on the view frustum, not individual characters. Try and see if it gives you nice results, it's meant for use large terrains

[osg-users] Shadowmap fidelity for an enironment and objects within it

2007-11-01 Thread Guerrero, Michael (CIV)
Hi, I'm a developer with Delta3D which uses OSG and I've recently converted a scene to use shadowmaps. I've managed to get decent results on the level using a 2048x2048 shadow map but any smaller object within the level such as a character produces shadows of unacceptable quality. Please see the f