Hi, Zuzana
I'm not quite familiar with slave cameras setup, but i did lens-like effect
recently with rtt cameras. I had two rtt prerender cameras (not slaves of main
cameras, just regular ones added to graph) rendering scene, one - for normal
scene, one for zoomed view(it had different projecti
Hi,
I used the masks as you suggested, and it works as I want, now I am trying to
somehow make the viewport moveable, so it would look like magic lens.
I was suggested to render the second, lens camera to texture so it could be
made moveable in simplier way.
This is my code for adding textur
Hi Zuzana,
One way to have different rendering in different cameras is use a
seperate osg::Camera::setCullMask(uint) on each of the Cameras and
then a matching NodeMask above different subgraphs that you want
rendered for each of the cameras. The osgstereimage provides an
example of this in actio
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