Re: [osg-users] Smoothing camera movements from HMD's input

2008-09-30 Thread alessandro terenzi
out any > trouble or additional "smoothing". > > > > *Matthew W. Fuesz* > > Software Engineer Asc. > > Lockheed Martin STS > > 1210 Massillon Road > > Akron, OH 44315 > > [EMAIL PROTECTED] > > > ---------- > > *F

Re: [osg-users] Smoothing camera movements from HMD's input

2008-09-30 Thread Fuesz, Matthew
half Of alessandro terenzi Sent: Tuesday, September 30, 2008 1:53 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Smoothing camera movements from HMD's input Yes, indeed I have a PositionAttitudeTransform node that represent my virtual camera, and whose attitude is set by HMD's data a

Re: [osg-users] Smoothing camera movements from HMD's input

2008-09-30 Thread alessandro terenzi
Yes, indeed I have a PositionAttitudeTransform node that represent my virtual camera, and whose attitude is set by HMD's data and later used to set the camera's view matrix just before calling viewer.frame(). So I thuoght to 'animate' the attitude instead of just setting values from HMD' tracker.

Re: [osg-users] Smoothing camera movements from HMD's input

2008-09-30 Thread Jim Brooks
>In order to solve this problem, I was thinking about creating an animation >path (on the fly) from a previously stored orientation to current head >orientation. Is this the correct way to proceed? Or there is some other >technique to smooth the resulting camera movements? osg::AnimationPath inter

Re: [osg-users] Smoothing camera movements from HMD's input.

2008-09-30 Thread Brian R Hill
[EMAIL PROTECTED] Date: 09/30/2008 12:25PM Subject: Re: [osg-users] Smoothing camera movements from HMD's input. Hi Alessandro, alessandro terenzi schrieb: > I'm integrating a head mounted display (HMD) in my OSG application, the > HMD's APIs give me Euler's angles (yaw, pit

Re: [osg-users] Smoothing camera movements from HMD's input.

2008-09-30 Thread Stephan Maximilian Huber
Hi Alessandro, alessandro terenzi schrieb: I'm integrating a head mounted display (HMD) in my OSG application, the HMD's APIs give me Euler's angles (yaw, pitch and roll) and I use them to adjust my scene's camera view using an update callback. But I noticed that, changing camera view from fram

[osg-users] Smoothing camera movements from HMD's input.

2008-09-30 Thread alessandro terenzi
I'm integrating a head mounted display (HMD) in my OSG application, the HMD's APIs give me Euler's angles (yaw, pitch and roll) and I use them to adjust my scene's camera view using an update callback. But I noticed that, changing camera view from frame to frame, results in jerky movements, even w