Hi GuiYe,
All the cull settings that you've being doing with SceneView in 1.2
can now be done directly with osg::Camera as it subclasses from
osg::CullSettings. For the most part you just need to rewrite the
code to do stuff like:
viewer.getCamera()->setComputeNearFarMode(..);
Robert.
2008/
Hello,robert!
I use the code to load the nodes from the commandline arguments. Just like
these(a example of osgWater today I receive):
#include "WaterPlane.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#incl
2008/1/16 GuiYe <[EMAIL PROTECTED]>:
>
>
>
> Hello,robert!
> I want to use the code:
>
>
> >osgProducer::Viewer::SceneHandlerList::iterator sh_it =
> > viewer.getSceneHandlerList().begin();
> >osgProducer::OsgSceneHandler* sh =sh_it->get();
>
>
> to load the nodes from the commandline
Hello,robert!
I want to use the code:
>osgProducer::Viewer::SceneHandlerList::iterator sh_it =
> viewer.getSceneHandlerList().begin();
>osgProducer::OsgSceneHandler* sh =sh_it->get();
to load the nodes from the commandline arguments.
What should I do ?
Thank you~~~
Hi GuiYei,
The osgViewer doesn't have an OsgSceneHandler and their isn't an equivalent.
Perhaps you could provide a bit of information about what you were
doing with the OsgSceneHandler then we might be able to suggest how to
replace this code.
Robert.
2008/1/16 GuiYe <[EMAIL PROTECTED]>:
>
>
Hello~~
I once wrote some in OpenSceneGraph1.2.Now I use OpenSceneGraph2.2,I want to
rewrite it.But I can't find some functions to replace some code:
osgProducer::Viewer::SceneHandlerList::iterator sh_it =
viewer.getSceneHandlerList().begin();
osgProducer::OsgSceneHandler* sh
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