On 05/01/12 18:25, Robert Osfield wrote:
Hi Juan,
osgText::Text is a special case in that the way the text is rendered
is using textures and to for best performance and memory usage you
need to share these textures, and also share the rest of the text
state as well.
OK, I see, I didn't think of
Hi Juan,
osgText::Text is a special case in that the way the text is rendered
is using textures and to for best performance and memory usage you
need to share these textures, and also share the rest of the text
state as well.
If you want to decorate the Text with your custom StateSet than it's
be
Dear all,
Trying to use different StateSet with different osgText::Text objects it
happens that all text objects transparently may share the same StateSet
depending on how the state sets are created.
Image that we have two text objects t1 and t2, then the following
calling sequences behave as f
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