Hi Tom,
I haven't heard of assigning an osg::Material as a cause of memory
growth before, and what you are doing sounds like it's something that
has been done with the OSG for over a decade, so my guess is that the
basic should be working just fine. The three aspects that could be a
cause are a
Hi Robert,
I agree with your assessment of possible places to look. This occurs even with
creating a single new Material, and I always use ref_ptrs, so that isn't the
source of it. I'll look into drivers etc. and post anything I find here in
case others come across the same issue.
Anybody
Hi Tom,
Anybody out there have suggestions of a Windows process memory usage tracker
that would be good to use?
Try Process Explorer. In the process list, right-click on your app and
select Properties, and you'll be able to see detailed CPU and memory
usage graphs and stats specific to
Hi OSGers,
I'm using setAttribute(osg::Material* mat) on a matrix transform to control the
color of an object (just a simple sphere for now, nothing fancy). Just using
task manager in windows to watch process memory usage, I noticed that upon
adding an object to the scene, the memory usage
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