Hi to All,
i need to consult the statistics from source code, using the API
(Fps,culling time ,number of poligons etc etc).
What are the api that i must to use? activate and read the statistics
causes a lowering of performance?
thanks!
___
osg-users ma
Hi Claudio,
The osg::Stats class is the main class for storing various frame
stats. Different objects can have osg::Stats attached to them. For a
guide have a look at the implementation of the viewer states in
src/osgViewer/StatsHandler.cpp.
Robert
On Fri, Jun 26, 2009 at 12:11 PM, Claudio Ard
> Subject: Re: [osg-users] Statistics
> To: OpenSceneGraph Users
> Message-ID:
><7ffb8e9b0906260650w14627e71sf9d16389953b8...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi Claudio,
>
> The osg::Stats class is the main class for storin
In regards to osg stats I understand the following to mean:
-
Frame Rate - in /Hz
-
Event - Event traversal
-
Update =96 The update thread updates a node of the scenegraph,update
traversal performed once each frame.
-
Cull -time taken in millis
Hi Paul,
You understanding of stats is spot on. GPU is simple the Graphics
Process Units time to complete the frame.
The writing out to file when pressing 'o' is no longer supported as
osgViewer doesn't hardwire this in like osgProducer did.
osgProducer::Viewer was an everything and the kitchen
Hi,
Is it possible to have the statistics of growth of the mailing lists ?
> numbers of subscribers / timeline
thank you
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Hi,
I am trying to display on-screen statistics as provided by the
osgViewer::StatsHandler without the need for doing this via handling the key
presses first. That is, I want to add a command line options to my application
to either display statistics just as frame rate, full stats, or not at all.
Hi Aliji,
On Mon, Jun 6, 2011 at 9:40 AM, Mr Alji wrote:
> Hi,
> Is it possible to have the statistics of growth of the mailing lists ?
>>
>> numbers of subscribers / timeline
I haven't kept a close track on numbers for the last few years, but
between 2006 and 2008 I did log mailing lists traffi
Hi Mattias,
Mattias Helsing wrote:
> I do a similar thing with the HelpHandler. I subclassed the
> HelpHandler like below.
> I then instantiate it and add it to the Viewer (and a osgWidget
> menuitem). Then I call initialize on it *before* viewer.run() but
> *after* viewer.realize()
Thanks a lot
Hi Alex,
I am getting closer now; one thing I still cannot manage to do is display GPU
stats correctly. This works with the original StatHandler, but not with my
modified one. This obviously depends on whether the GraphicsContexts of all
Cameras of the hosting Viewer (just one in my case) suppor
Hi Jean-Sébastien,
Jean-Sébastien Guay wrote:
> If you're checking for an OpenGL extension, you need to be in a thread
> that has a graphics context valid, or use a pre/postdraw camera callback
> to do the check. Maybe call the initialize method in a pre-draw callback
> which you would put on your
Hi Alex,
I do a similar thing with the HelpHandler. I subclassed the
HelpHandler like below.
I then instantiate it and add it to the Viewer (and a osgWidget
menuitem). Then I call initialize on it *before* viewer.run() but
*after* viewer.realize()
hope this helps
Mattias
//! Simple wrapper of th
OSG community would be interested.
Paul P.
- Original Message
From: Alexander Löffler <[EMAIL PROTECTED]>
To: OpenSceneGraph Users
Sent: Wednesday, October 15, 2008 10:16:02 AM
Subject: Re: [osg-users] Statistics display without needing a GUIEventHandler
Hi Mattias,
Mattias Helsing wrot
TED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Wednesday, October 15, 2008 10:41 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Statistics display without needing a GUIEventHandler
I previously asked this question about turning on the stats without a key
process. With osg
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