Hi Michael,
On Thu, Jul 15, 2010 at 2:53 PM, Michael Irby II mi...@wms.com wrote:
Does anyone know how I could go about stopping the View from doing a back
buffer swap during the rendering traversals. I am outfitting OSG into current
rendering engine, but I need the OSG view to not swap the
Hi Robert,
We have a custom 2d and 3d rendering path, we are in the process of replacing
the 3d path with OSG. I took a look at the GraphicsWindowEmbedded. We still
want to have OSG handle 99% of the graphics context work, but just needed a way
to stop the back buffer swap at the end of the
Hi,
Does anyone know how I could go about stopping the View from doing a back
buffer swap during the rendering traversals. I am outfitting OSG into current
rendering engine, but I need the OSG view to not swap the back buffer at the
end of the rendering traversals. Is there something I need to
Hi Michael,
Does anyone know how I could go about stopping the View from doing a back
buffer swap during the rendering traversals. I am outfitting OSG into current
rendering engine, but I need the OSG view to not swap the back buffer at the
end of the rendering traversals. Is there something
Hi,
Ah, sounds easy enough. I noticed if you call setupViewInWindow or
setupViewOnSingleScreen the graphics context is created there. So would I just
not call that method and then just do the graphics context, camera, and window
setup manually?
--
Read this topic online here:
Hi Michael,
Ah, sounds easy enough. I noticed if you call setupViewInWindow or
setupViewOnSingleScreen the graphics context is created there. So would I just
not call that method and then just do the graphics context, camera, and window
setup manually?
Yes, exactly. You can take
Hi,
Excellent. Thanks for your swift response and help.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30038#30038
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