Re: [osg-users] Stop back buffer swap during rendering traversals

2010-07-16 Thread Robert Osfield
Hi Michael, On Thu, Jul 15, 2010 at 2:53 PM, Michael Irby II mi...@wms.com wrote: Does anyone know how I could go about stopping the View from doing a back buffer swap during the rendering traversals. I am outfitting OSG into current rendering engine, but I need the OSG view to not swap the

Re: [osg-users] Stop back buffer swap during rendering traversals

2010-07-16 Thread Michael Irby II
Hi Robert, We have a custom 2d and 3d rendering path, we are in the process of replacing the 3d path with OSG. I took a look at the GraphicsWindowEmbedded. We still want to have OSG handle 99% of the graphics context work, but just needed a way to stop the back buffer swap at the end of the

[osg-users] Stop back buffer swap during rendering traversals

2010-07-15 Thread Michael Irby II
Hi, Does anyone know how I could go about stopping the View from doing a back buffer swap during the rendering traversals. I am outfitting OSG into current rendering engine, but I need the OSG view to not swap the back buffer at the end of the rendering traversals. Is there something I need to

Re: [osg-users] Stop back buffer swap during rendering traversals

2010-07-15 Thread Jean-Sébastien Guay
Hi Michael, Does anyone know how I could go about stopping the View from doing a back buffer swap during the rendering traversals. I am outfitting OSG into current rendering engine, but I need the OSG view to not swap the back buffer at the end of the rendering traversals. Is there something

Re: [osg-users] Stop back buffer swap during rendering traversals

2010-07-15 Thread Michael Irby II
Hi, Ah, sounds easy enough. I noticed if you call setupViewInWindow or setupViewOnSingleScreen the graphics context is created there. So would I just not call that method and then just do the graphics context, camera, and window setup manually? -- Read this topic online here:

Re: [osg-users] Stop back buffer swap during rendering traversals

2010-07-15 Thread Jean-Sébastien Guay
Hi Michael, Ah, sounds easy enough. I noticed if you call setupViewInWindow or setupViewOnSingleScreen the graphics context is created there. So would I just not call that method and then just do the graphics context, camera, and window setup manually? Yes, exactly. You can take

Re: [osg-users] Stop back buffer swap during rendering traversals

2010-07-15 Thread Michael Irby II
Hi, Excellent. Thanks for your swift response and help. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30038#30038 ___ osg-users mailing list osg-users@lists.openscenegraph.org