Hello Frank,
Thanks very much, J-S. That explains everything. Luckily, your first solution
will work for me because there aren't any other transforms in the way. However,
the more-general solution looks more interesting so I think I will give it a
try! =D Could be useful later, who knows.
Y
Thanks very much, J-S. That explains everything. Luckily, your first solution
will work for me because there aren't any other transforms in the way. However,
the more-general solution looks more interesting so I think I will give it a
try! =D Could be useful later, who knows.
Frank
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Hi Frank,
I looked at osg::View::computeIntersections to try to replicate what it is
doing. I have mimicked the code pretty much exactly, with one exception.
Instead of having the camera accept the IntersectionVisitor, I have the root of
my sub-tree accept it.
The reason it works when start
Hi,
I was wondering. I want to implement some picking, however I don't want to pick
the entire scene graph. Just a sub-tree.
I looked at osg::View::computeIntersections to try to replicate what it is
doing. I have mimicked the code pretty much exactly, with one exception.
Instead of having th
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