Hi Vijay,
On 7/06/11 23:32 , Vijay Kalivarapu wrote:
I have a bunch of timesteps of data that I need to animate between. I set up
my code
so that each timestep corresponds to a switch node and I attempted to animate
between each
switchnode.
...
Currently, the speed at which the switch
Thanks Ulrich. I didn't know about this earlier. Looks like this is what I
might need. I will post my findings on this soon.
...
Thank you!
Cheers,
Vijay
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40226#40226
Hi,
I have a bunch of timesteps of data that I need to animate between. I set up my
code so that each timestep corresponds to a switch node and I attempted to
animate between each switchnode.
Here is my switch node animation operator code:
Code:
void SwitchingCallback::operator()
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