This is a pretty broad topic. It largely depends on what you are trying to
display.
If you are displaying a lot of the same thing, (say a warehouse filled with
1000's of identical boxes) you can use hardware instancing, there are a of
sources you can look up on the subject. The OSG forest exam
Hi Rajani,
There isn't much we can help you with without you specifying a lot
more about the particulars of your scene graph, what you goals are.
The problem is so open ended, there are so many different ways to
optimize software and scene graphs that you can't give an answer to
open ended questio
Hi,
Iam using OSG Engine as the rendering tool for my application currently iam
facing frame delay because my CPU load is 100% but my GPU is taking only 20 to
40 % usage.How to
shift CPU load to GPU.
Graphics Card:-Nvidia Quadro 6000
Operating System:Ubuntu 12.4LTS
Thank you!
Cheers,
Rajani
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