Hi List.

We have a tile based LOD-terrain that is refined incrementally upon
rendering. The terrain is textured with textures to be rendered from
some other tile based database. These runtime generated texture-tiles
are incrementally refined as well. However the refinement of terrain
and textures might be independent to some degree.

The terrain is attached to one camera. How do we have to organize the
texture tile rendering?
- How can I make sure, that a texture gets only rendered once for a
given area on a given level of detail?
- How do I synchronize the rendering of the texture tiles regarding
the terrain rendering?
- How many cameras do I need to fill the textures? One camera per
texture to be rendered?

Cheers,
Marcus Fritzsch
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