Re: [osg-users] Texture options

2007-12-10 Thread Robert Osfield
Hi Laurent, On Dec 10, 2007 1:12 PM, Laurent Di Cesare <[EMAIL PROTECTED]> wrote: > I had a linker issue with the osgconv.exe under Windows/devstudio: I had > to force the link using a call to osgViewerGetLibraryName(). The exe > that's available for download or one I recompiled with the sources >

Re: [osg-users] Texture options

2007-12-10 Thread Laurent Di Cesare
Hi Robert, > HI Laurent, > > The ReaderWriter::Options is the wrong place to go look for forcing > texture compression, as this only affects the loaders, and none of > these are set up to doing anything when being passed these string you > are trying. I don't understand where you got this idea fro

Re: [osg-users] Texture options

2007-12-07 Thread Robert Osfield
HI Laurent, The ReaderWriter::Options is the wrong place to go look for forcing texture compression, as this only affects the loaders, and none of these are set up to doing anything when being passed these string you are trying. I don't understand where you got this idea from. osgconv has suppor

[osg-users] Texture options

2007-12-07 Thread Laurent Di Cesare
Hello, I'm encountering performance problems when loading lots of textures in my scene. I've been trying to set options like internalFormatMode to USE_S3TC_DXT5_COMPRESSION, but I can't see any effect, and wonder what syntax I should be using: If I call osgDB::ReaderWriter::Options* pO