Hi Laurent,
On Dec 10, 2007 1:12 PM, Laurent Di Cesare
<[EMAIL PROTECTED]> wrote:
> I had a linker issue with the osgconv.exe under Windows/devstudio: I had
> to force the link using a call to osgViewerGetLibraryName(). The exe
> that's available for download or one I recompiled with the sources
>
Hi Robert,
> HI Laurent,
>
> The ReaderWriter::Options is the wrong place to go look for forcing
> texture compression, as this only affects the loaders, and none of
> these are set up to doing anything when being passed these string you
> are trying. I don't understand where you got this idea fro
HI Laurent,
The ReaderWriter::Options is the wrong place to go look for forcing
texture compression, as this only affects the loaders, and none of
these are set up to doing anything when being passed these string you
are trying. I don't understand where you got this idea from.
osgconv has suppor
Hello,
I'm encountering performance problems when loading lots of textures in
my scene.
I've been trying to set options like internalFormatMode to
USE_S3TC_DXT5_COMPRESSION, but I can't see any effect, and wonder what
syntax I should be using:
If I call
osgDB::ReaderWriter::Options* pO
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