Re: [osg-users] Textures problems in FLTK Viewer utility with LOD model and Viewer.

2010-08-25 Thread Dario Minieri
Hi Ulrich. I save the osg format and the Texture2D record is inserted correctly but the file path disappears (I load objects that already have the textures, I don't apply the textures in my tool). I'm going to try to use setUnRefImageDataAfterApply before using setSceneData. I'll tell you if

Re: [osg-users] Textures problems in FLTK Viewer utility with LOD model and Viewer.

2010-08-25 Thread Dario Minieri
Hi, Hi Ulrich. Yes, I've made a Visitor to setUnRefImageDataAfterApply(false) for all textures properties and now works like charm. Thank you! Cheers, Dario -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31050#31050

Re: [osg-users] Textures problems in FLTK Viewer utility with LOD model and Viewer.

2010-08-25 Thread Jean-Sébastien Guay
Hello Dario, Yes, I've made a Visitor to setUnRefImageDataAfterApply(false) for all textures properties and now works like charm. If you want to have less code to maintain, you could just use the osgUtil::Optimizer::TextureVisitor like this: osgUtil::Optimizer::TextureVisitor

Re: [osg-users] Textures problems in FLTK Viewer utility with LOD model and Viewer.

2010-08-25 Thread Ulrich Hertlein
Hi Dario, On 25/08/10 19:08 , Dario Minieri wrote: I save the osg format and the Texture2D record is inserted correctly but the file path disappears (I load objects that already have the textures, I don't apply the textures in my tool). My bad - it's not only the image data that's

[osg-users] Textures problems in FLTK Viewer utility with LOD model and Viewer.

2010-08-24 Thread Dario Minieri
Hi, I have a very strange problem. I've written an FLTK application, which use the viewer (pretty similar to the FLTKViewer in the OSG examples), that compose and show LOD models. I can load multiples models and I inserted these models as childs of an osg::LOD node. Then, I've tried to write

Re: [osg-users] Textures problems in FLTK Viewer utility with LOD model and Viewer.

2010-08-24 Thread Ulrich Hertlein
Hi Dario, On 25/08/10 4:26 , Dario Minieri wrote: Now, I've a strange behaviour. In the viewer ALL WORKS FINE, I can see the models switch and all relatives textures correctly. The written LOD model is correct in terms of meshes (I see the correct models transition when the bound is