Hi GuiYe,
2008/10/9 GuiYe [EMAIL PROTECTED]:
No,I don't know how to remove the particle effects from the scene.Can you
give me some code to do this?
The ParticleSystem and ParticleEffects Node's are all just standard
OSG nodes which you remove from scene like any other node via:
Yes ,I konw it .But when I do this,it's wrong.Can you tell me why?
class PHandler : public osgGA::GUIEventHandler {
public:
PHandler() {}
bool handle(const osgGA::GUIEventAdapter ea,osgGA::GUIActionAdapter aa)
{
osgViewer::Viewer* viewer = dynamic_castosgViewer::Viewer*(aa);
These are all my code.Can you help me rewrite the code??I want to remove the
particle effects when the particle effects disappear.But now it does't work
fine.
Thank you!Good Lucky!
#include osgViewer/Viewer
#include osgViewer/ViewerEventHandlers
#include osg/DeleteHandler
#include
Hi GiuYe,
2008/10/9 GuiYe [EMAIL PROTECTED]:
These are all my code.Can you help me rewrite the code??
I have a little spare time to help point users in the right direction,
but not to help debug end users applications. You know, I too have
work to do...
Robert.
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of GuiYe
Sent: Thursday, October 09, 2008 3:53 AM
To: osg-users
Subject: Re: [osg-users] The Bug of osgparticleeffects??
Yes ,I konw it .But when I do this,it's wrong.Can you tell me why
In the example of osgparticleeffects,how to know that the particle effects
disappear?
I find the function areAllParticlesDead does't work.Is there any other way to
judge it??
Thank you!
在2008-10-09,Robert Osfield [EMAIL PROTECTED] 写道:
Hi GiuYe,
2008/10/9
Hello.
I tested the example of osgparticleeffects yesterday.I find a problem:When
we create particle effects to the scene and the particle effects
disappeared,the memory don't release.If we add many particle effects,the memory
will increase all the time until the end of the
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of GuiYe
Sent: Wednesday, October 08, 2008 3:30 PM
To: osg-users
Subject: [osg-users] The Bug of osgparticleeffects??
Hello.
I tested the example of osgparticleeffects yesterday.I find
Subject: [osg-users] The Bug of osgparticleeffects??
Hello.
I tested the example of osgparticleeffects yesterday.I find a problem:When
we create particle effects to the scene and the particle effects
disappeared,the memory don't release.If we add many particle effects,the memory
Of FlySky
Sent: Wednesday, October 08, 2008 4:51 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] The Bug of osgparticleeffects??
The ParticleSystem also inherit from osg::Referenced.I think it can be
released automatically.It may be a bug!
在2008-10-09,Tomlinson, Gordon [EMAIL
No,I don't know how to remove the particle effects from the scene.Can you give
me some code to do this?
Thank you~___
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