Re: [osg-users] Tracking down 'invalid enumerant'

2010-02-23 Thread Andrew Cunningham
Looks like GLIntercept should work... Thanks for the tip... Andrew -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24784#24784 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists

Re: [osg-users] Tracking down 'invalid enumerant'

2010-02-23 Thread Simon Hammett
On 23 February 2010 18:00, Andrew Cunningham wrote: > Hi, > I have to make our Windows OSG app function in a reasonable manner under > Microsoft Remote Desktop, which means OpenGL 1.1.0 > > In general it actually works pretty well but at each window refresh, I am > getting a > Warning: detected O

Re: [osg-users] Tracking down 'invalid enumerant'

2010-02-23 Thread Paul Martz
Andrew Cunningham wrote: What is the best way to track down why I am getting this error? Use a tool like GLIntercept (if you're single-threaded). glintercept.googlecode.com has the latest version. I have no experience with Windows remote desktop, so not sure whether GLIntercept will work in

Re: [osg-users] Tracking down 'invalid enumerant'

2010-02-23 Thread Michael Platings
Call setCheckForGLErrors(osg::State::ONCE_PER_ATTRIBUTE) on your osg::State ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Tracking down 'invalid enumerant'

2010-02-23 Thread Andrew Cunningham
Hi, I have to make our Windows OSG app function in a reasonable manner under Microsoft Remote Desktop, which means OpenGL 1.1.0 In general it actually works pretty well but at each window refresh, I am getting a Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,) What