Looks like GLIntercept should work...
Thanks for the tip...
Andrew
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http://forum.openscenegraph.org/viewtopic.php?p=24784#24784
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On 23 February 2010 18:00, Andrew Cunningham wrote:
> Hi,
> I have to make our Windows OSG app function in a reasonable manner under
> Microsoft Remote Desktop, which means OpenGL 1.1.0
>
> In general it actually works pretty well but at each window refresh, I am
> getting a
> Warning: detected O
Andrew Cunningham wrote:
What is the best way to track down why I am getting this error?
Use a tool like GLIntercept (if you're single-threaded).
glintercept.googlecode.com has the latest version. I have no experience
with Windows remote desktop, so not sure whether GLIntercept will work
in
Call setCheckForGLErrors(osg::State::ONCE_PER_ATTRIBUTE) on your osg::State
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Hi,
I have to make our Windows OSG app function in a reasonable manner under
Microsoft Remote Desktop, which means OpenGL 1.1.0
In general it actually works pretty well but at each window refresh, I am
getting a
Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,)
What
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