Jason Daly wrote:
> Andrew Cunningham wrote:
>
> > Adjusting the material color alpha will work for some geometries but I have
> > other geometries where each vertex has a BIND_PER_VERTEX color ( think of
> > a contour plot of a value), so I would still need to adjust the alpha of
> > each ve
Hi Jean Sebastien,
Thanks for the advice, I forgot the stateSet of the drawables ! Not sure
this will be the solution, but it can helps a lot.
Thanks everyone for your help.
Regards,
Vincent.
2009/6/9 Jean-Sébastien Guay
> Hi Vincent,
>
> I'm the original poster, and the problem I had is
Hi Vincent,
I'm the original poster, and the problem I had is that I cannot use a
material, because it will modify the state set, that is common for a lot
of other geodes...
You can clone the stateset and then each geode will have a unique one
which you can modify.
Or you can put the trans
Hi Vincent,
On Tue, Jun 9, 2009 at 10:39 AM, Vincent
Bourdier wrote:
> Shader can be a solution, but a shader is a part of the StateSet, and i'm
> looking at the best way to avoid using them.
> But i'll keep that in mind.
StateSet's control state in the OSG, you can't not use them, there
isn't a
Hi Paul,
Shader can be a solution, but a shader is a part of the StateSet, and i'm
looking at the best way to avoid using them.
But i'll keep that in mind.
Thanks.
Regards,
Vincent.
2009/6/9 Paul Speed
> You could implement the full fixed function pipeline (the parts you need)
> in a custo
You could implement the full fixed function pipeline (the parts you
need) in a custom shader with the addition of manually controlling
transparency based on a uniform. Actually, a fragment shader may be all
you need... which is probably a lot easier than a fixed function pixel
shader.
I've b
Hi Robert,
I am aware of the mess this is to implement... but I need it, and I cannot
create my scene graph appropriately because it it generated by some exporter
(osgExp) so I have to work with graphs I cannot control.
I just was asking if there is an other solution I didn't tried, but I see
the
Hi Vincent,
On Tue, Jun 9, 2009 at 7:17 AM, Vincent
Bourdier wrote:
> Can't it be interesting for OSG to have a setTransparency() method on a node
> ? using material or something else, but working in each case...
The OSG's state handling is done with StateSet, you can multiple
parent paths to all
Hi,
I'm the original poster, and the problem I had is that I cannot use a
material, because it will modify the state set, that is common for a lot of
other geodes...
But thanks for the answers, maybe i'll have some kind of revelation with
your help.
Can't it be interesting for OSG to have a setT
Andrew Cunningham wrote:
Adjusting the material color alpha will work for some geometries but I have
other geometries where each vertex has a BIND_PER_VERTEX color ( think of a
contour plot of a value), so I would still need to adjust the alpha of each
vertex color.
Actually you don't (u
Adjusting the material color alpha will work for some geometries but I have
other geometries where each vertex has a BIND_PER_VERTEX color ( think of a
contour plot of a value), so I would still need to adjust the alpha of each
vertex color.
--
Read this topic online here:
http
Andrew Cunningham wrote:
I am struggling with the same/similar issue.
I want to set the transparency level dynamically ( the user has a slider) of a "group" in my scene. My understanding is that apart from setting the state GL_BLEND etc it is required to traverse/visit all of the nodes of the su
I am struggling with the same/similar issue.
I want to set the transparency level dynamically ( the user has a slider) of a
"group" in my scene. My understanding is that apart from setting the state
GL_BLEND etc it is required to traverse/visit all of the nodes of the sub-graph
setting the alp
Hi,
I do a little UP of my question ...
Thanks :-)
Regards,
Vincent.
2009/6/3 Vincent Bourdier
> Hi all,
>
> I'm looking at a way to set some geodes with transparency level.
>
> This is the problem : these geodes share a stateSet with a lot of other
> geodes, so I cannot just set transparen
Hi all,
I'm looking at a way to set some geodes with transparency level.
This is the problem : these geodes share a stateSet with a lot of other
geodes, so I cannot just set transparency on it...
The only way I know to change the opacity on a geode is to set the StateSet
with GL_Blend and chang
15 matches
Mail list logo