Hi,
I would like to have two separate osgShadow::ShadowedScenes active in
the same view. For example, I'd like to have a box casting a shadow from
light 0 and a sphere casting a shadow from light 1. They don't need to
cast the shadow on the same object. They can be completely independent
branches of the scene graph.
I have tried to implement this and what happens is that only one
shadowed scene is shadowed (whichever one I add first).
From other posts and reading the source I understand that
ViewDependentShadowTechniques store view data keyed on the cull visitor,
which there is only one of per view, meaning you can only have one
ViewDependentShadowTechnique per view. Is that correct?
I am using ShadowMap and SoftShadowMap. These are not
ViewDependentShadowTechniques so I should be able to have more than one
per view, correct?
Thanks for any suggestions!
Julian.
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