Hi Tang,
You should be right has the normals are incorrect anyway.
I've maybe messed up my copy-past debug and have to dig it more.
Thanks for you answer :)
Cheers,
Florian
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Hi,
In my opinion,I think the reason for this is normal problem.But you said that
you copied the Normal.Maybe you should check out your normal is correct for
vertex position.
Thank you!
Cheers,
Tang
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Hi everyone,
I've exported a blender scene with the osgexport module
(https://github.com/cedricpinson/osgexport) however the lightening is not as
bright as expected (see screenshot).
I've exported the same scene as wavefront (.obj) and it renders correctly.
Then I converted the .obj into a .o
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