Hi, Robert
Thank you so much!
Cheers,
Nguyen
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Hi Nam,
I have unpacked your model and then zipped then ran:
osgviewer DL.ive.zip
This works fine with OSG-3.2.1 through to git master. The models
loads without any errors or warnings. This under 64bit Linux.
I can't rule out a Visual Studio specific issue, perhaps other under
Windows can t
Hi, Robert
Sorry for my mistakes.
Today I upload my .ive file from my PC. This file is not of mine so I can not
change extension.
osgVersion: 3.2.1 and 3.4.0, I built it myself in windows 10 x64, compiler
Visual Studio 2010 x86.
When I try to load another zipped file which has the size below
Hi Nguyen,
I don't work under Windows and don't have access to the file you are
having problems so really can't comment on the specifics of what you
are seeing.
As general note, if you want help from others then saying which
version of the OSG you are using, whether you have built the OSG
yoursel
Hi, Sebastian
Zip contains only file "TerrainQ.ive". Because the console does not display any
text so I don't know the reason.
Today, sometimes content was loaded, sometimes wasn't. Sometimes it go to
errors ( bad allocate ), sometimes the viewer was displayed but not show
anything.
I am new
Hi Nguyen,
Hi, Sebastian.
I am sorry for my slow internet connection that I can not upload my file.
I don't need a file, I need a description how the craft one showing the
problem .
The code is very simple:
Code:
osgViewer::Viewer viewer;
osg::Group* root = new osg
Hi, Sebastian.
I am sorry for my slow internet connection that I can not upload my file.
The code is very simple:
Code:
osgViewer::Viewer viewer;
osg::Group* root = new osg::Group;
viewer.setSceneData(root);
osg::Node* node = osgDB::readNodeFile("TerrainQ.
Hi,
Can you please provide a minimal example? Preferably compiling code and
and instructions to create a zip file large enough to provoke the
std::bad_alloc.
Also please state the version of OSG and your compiler and address model
(32/64bit).
Cheers
Sebastian
Hey!
Could you help me, plz
Hey!
Could you help me, plz!
Thank you!
Nam.
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Raizel wrote:
> Yes, i checked, i have a similar problem. Shall be, a problem in a zip-plugin.
> And x32 OpenSceneGraph use no more 3,5gb of memory, if i am not mistaken.
I think it 's not problem. I tried to add that .ive file multiples time but app
run fine. :'
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Yes, i checked, i have a similar problem. Shall be, a problem in a zip-plugin.
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Raizel wrote:
> Hi, Nickolai.
> filesize ~ 400M, single 3D object with large texture.
> I use Windows 10 x64 and my pc has 16G RAM.
> I load file.ive successfully but when try with .zip it always gets error.
> Thank you,
> Nam
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Hi, Nam.
Not enough info's...
Please, specify file size, an operating system and its digit capacity.
Cheers,
Nickolai
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Hi,
Today I write a simple code to load .zip data. it does fine with small data
size, but can not load big file
Code:
Unhandled exception at 0x7552a6f2 in TEST.exe: Microsoft C++ exception:
std::bad_alloc at memory location 0x00fbe59c..
Could anybody tell me the problem ?
Thank you!
Chee
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