Thanks I'll have a look at osgvertexprogram.
Regards.
Alessandro
On Tue, Mar 2, 2010 at 4:52 PM, wrote:
> Hi Alessandro,
>
> For image-based lighting, you can have a look in the Orange Book (OpenGL
> Shading Language), chapter 12 (Lighting). There are some shaders for
> image-based lighting wit
Is there an example in OSG that uses IBL?
Alessandro
On Tue, Mar 2, 2010 at 4:21 PM, Roland Smeenk wrote:
> Hi Alessandro,
>
> when Googling look for Image Based Lighting (IBL) and light probe. IBL is
> typically done with a (HDR) cubemap. One for diffuse lighting and one for
> specular lightin
Hi Alessandro,
For image-based lighting, you can have a look in the Orange Book
(OpenGL Shading Language), chapter 12 (Lighting). There are some
shaders for image-based lighting with a cube map, and you can use them
with a HDR cube map (have a look in the osgvertexprogram for cube map
exa
Hi Alessandro,
when Googling look for Image Based Lighting (IBL) and light probe. IBL is
typically done with a (HDR) cubemap. One for diffuse lighting and one for
specular lighting. When combined with HDR postprocessing effects from the
osgPPU example this can deliver pretty impressive visual r
Hi,
alessandro terenzi wrote:
Thank you for your suggestions, I'll have a look at osgPPU example...
I already have some HDR images but, since I have no experience with
HDRI, I'd like to know what possibilities I have in order to use them
for lighting...for example I'd like to know about the '
Thank you for your suggestions, I'll have a look at osgPPU example...
I already have some HDR images but, since I have no experience with HDRI,
I'd like to know what possibilities I have in order to use them for
lighting...for example I'd like to know about the 'high level' steps one has
to follow
Hi,
do you already have HDR images? If so, look at the list of plugins, some
of them support >8bit input. If not, you can create HDR textures using
RTT cameras. See e.g. osgprerender.
Do you want to use shaders or fixed pipeline?
osgPPU has an HDR example you can also maybe look at.
jp
ale
I'd like to use HDR images to light my 3D models, how can I achive this with
OSG? Is there an example to start with?
Thanks.
Kind regards.
Alessandro
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