Re: [osg-users] Using OSG in C program - possible?

2010-10-13 Thread Robert Osfield
Hi Holger, Wrapping up high level OSG calls with C function entry points would be possible, but unless you are very modular in the way you manage your application you may end up have to expose more and more OSG classes via C functions and structures, and could up with far more work than you

[osg-users] Using OSG in C program - possible?

2010-10-12 Thread Holger Carsten Krumm
Hi, first of all my regards to this community here. OSG is a great API for using 3D graphics on a high level and seeing the supportive nature of the guys here, it is overwhelming! I got a question, being a not-so-deeply-involved programmer. Can someone give me some information about using OSG

Re: [osg-users] Using OSG in C program - possible?

2010-10-12 Thread Gordon Tomlinson
__ -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Holger Carsten Krumm Sent: Tuesday, October 12, 2010 1:47 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Using OSG in C

Re: [osg-users] Using OSG in C program - possible?

2010-10-12 Thread Chris 'Xenon' Hanson
On 10/12/2010 6:46 AM, Holger Carsten Krumm wrote: first of all my regards to this community here. OSG is a great API for using 3D graphics on a high level and seeing the supportive nature of the guys here, it is overwhelming! I got a question, being a not-so-deeply-involved programmer. Can