Hello,
I have an application that was written for SGI Performer and
has a fair amount of OpenGL code that I have no interest in
recoding into the OSG node structure.
My first thought is to use the example GLUT demo as a
baseline since I can directly call the various legacy pieces
and they seem
Hi Eric,
The osgteapot example provides an example of integrating OpenGL code
into the OSG. You could also try using a camera post draw callback.
You'll need to insulate your own OpenGL state management from the OSG
and visa versa. There has been lots talked about this topic over the
years so p
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