; To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] Vec3d vertex array in Geometry
>
> Hi Chase,
>
> The is double support for osg::Array/osg::Geometry, and no support in
> OpenGL hardware for it anyway so it having it in the OSG would be
> rather a waster of space,
Hi Chase,
The is double support for osg::Array/osg::Geometry, and no support in
OpenGL hardware for it anyway so it having it in the OSG would be
rather a waster of space, bandwidth and performance as OpenGL would
only have to cast all the data down to float to send it to the card.
The way to han
Bradford, Chase wrote on Monday, August 13, 2007 2:34 PM:
> Is there a way to use double precision vertex arrays with an
> osg::Geometry? I didn't see an enum for Vec3d entries, but I
> wouldn't doubt that the TemplateIndexArray provides some support.
Unfortunately, no; I think this is because
Is there a way to use double precision vertex arrays with an
osg::Geometry? I didn't see an enum for Vec3d entries, but I wouldn't
doubt that the TemplateIndexArray provides some support.
Thanks for any info,
Chase
___
osg-users mailing list
osg-us
4 matches
Mail list logo