Re: [osg-users] Vec3d vertex array in Geometry

2007-08-13 Thread Bradford, Chase
; To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] Vec3d vertex array in Geometry > > Hi Chase, > > The is double support for osg::Array/osg::Geometry, and no support in > OpenGL hardware for it anyway so it having it in the OSG would be > rather a waster of space,

Re: [osg-users] Vec3d vertex array in Geometry

2007-08-13 Thread Robert Osfield
Hi Chase, The is double support for osg::Array/osg::Geometry, and no support in OpenGL hardware for it anyway so it having it in the OSG would be rather a waster of space, bandwidth and performance as OpenGL would only have to cast all the data down to float to send it to the card. The way to han

Re: [osg-users] Vec3d vertex array in Geometry

2007-08-13 Thread Thrall, Bryan
Bradford, Chase wrote on Monday, August 13, 2007 2:34 PM: > Is there a way to use double precision vertex arrays with an > osg::Geometry? I didn't see an enum for Vec3d entries, but I > wouldn't doubt that the TemplateIndexArray provides some support. Unfortunately, no; I think this is because

[osg-users] Vec3d vertex array in Geometry

2007-08-13 Thread Bradford, Chase
Is there a way to use double precision vertex arrays with an osg::Geometry? I didn't see an enum for Vec3d entries, but I wouldn't doubt that the TemplateIndexArray provides some support. Thanks for any info, Chase ___ osg-users mailing list osg-us