Re: [osg-users] Vertex Buffer Object used inside display list

2017-02-17 Thread Robert Osfield
Hi Jannik, I had to change the code to always assign a VertexBufferObject as I couldn't find a way of implementing VAO without forcing changes to client code, in order to make sure the OSG works on GLcore profile implementations that require VAO all arrays have to have a VertexBufferObject. The

Re: [osg-users] Vertex Buffer Object used inside display list

2017-02-16 Thread Jannik Heller
On Nvidia, replaying the trace prints the following debug output for each 'glDrawElements' line: Code: usnknown (sic) severity API unknown issue 131185, Buffer detailed info: Buffer object 1 (bound to GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, GL_TEXCOORD_ARRAY_BUFFER_BINDING_ARB (0), and