On Wed, Aug 20, 2008 at 2:09 AM, Ulrich Hertlein <[EMAIL PROTECTED]> wrote:
> Check out osgSim::VisibilityGroup as well as PagedLOD.
> They may already do what you need i.e. select the visible room and loading it.
>
> Something like VG -> P_LOD -> roomGroup
That's a good suggestion that I missed.
Hello Hagen,
Kaiser, Hagen wrote:
> In my Application I have rooms and fixed camera-positions.
>...
> I once load all Objects in a room. Then I look whether the object is
> visible from a camera-viewpoint.
> I mark them in our database.
> The next time I try to load a "Camera-Viewpoint" I don't ha
Hi Hagen,
It does sounds like paging would help you out - as it'll manage the
loading of only visible items automatically. Creating a PagedLOD
based database would allow you to keep you app simple, with no need
for trying to be clever about picking what parts to load - it'll all
come free as part
@paul: Yes indeed. Thank you for the tip.
@Robert:
In my Application I have rooms and fixed camera-positions.
The Data I load in this application constist of loaded IVE-Files.
Every loaded node is a single object, but is composed by some subnodes i
dont care about.
Because Im loading many many fil
Hi Hagen,
Could you not just using the OSG's built in
osg::PagedLOD/osgDB::DatabasePager for managing the loading of your
scene in a more balanced way?
Robert.
On Tue, Jul 29, 2008 at 8:56 AM, Kaiser, Hagen (CT)
<[EMAIL PROTECTED]> wrote:
>
> Hello everyone,
>
> Maybe it sounds basic.
> I have c
thing that is visible
must be stored in the render-bins.
// I am pretty sure you should be able to find some
information in these structures which points you to your objects.
}
}
}Cheers,
Viggo
Date: Tue, 29 Jul 2008 09:56:59 +0200From: [EMAIL PROTECTED]:
[EMAIL PROTECTE
Date: Tue, 29 Jul 2008 09:56:59 +0200From: [EMAIL PROTECTED]: [EMAIL
PROTECTED]: [osg-users] View Frustrum Culling
Hello everyone,
Maybe it sounds basic. I have camera that will never change place. I have a
database with one Object/onFile-Mapping. So next time I load my Scene id like
to
Hello everyone,
Maybe it sounds basic.
I have camera that will never change place. I have a database with one
Object/onFile-Mapping. So next time I load my Scene id like to load only
relevant Objects to shorten Loading time.
Simple Task: I need to get a list of all VISIBLE Objects in the
ViewFrus
Hi Litingbaotou,
On Mon, Apr 21, 2008 at 12:57 PM, litingbaotou <[EMAIL PROTECTED]> wrote:
> Thanks for your advise, I think it's a near plan clipping problem. I've
> tried change the near plan param in setProjectionMatrixAsPerspective () from
> 0.01 to 1.0, but it didn't work. Could you give
problem? Thanks.
litingbaotou
2008-04-21
发件人: Robert Osfield
发送时间: 2008-04-21 15:49:25
收件人: OpenSceneGraph Users
抄送:
主题: Re: [osg-users] view-frustrum-culling problem in bigger scene
Hi Litingbaotou,
I can only guess that either small feature culling or near plane
clipping (done on the GPU) has
Hi Litingbaotou,
I can only guess that either small feature culling or near plane
clipping (done on the GPU) has clipped out the geometry, the later
being most probably the problem. Move the camera around and observer
what happens - when you can see the plane and when you can't. Once
you have a
Hi,
In a small scene whose bounding sphere's radius is 300, I moved the eye point
near to a plane( the distance is about 6 ), then the scene behind the plane
could not be seen, this is a correct result.
However, when the scene turned to bigger( 5000 * 5000 ), the eye point was at
the same posi
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