Hi Wang In your latest submission update, there is the possibility to set splitvalues. I somehow have a hard time to figure out how to use it. In my settings I calculate shadows up to 500 m max distance, with two shadows for my sun-light. Can't I just say that I want a shadowmap going from 0..100m and the second one covering the rest up to 500m? How do I have to set the splitvalues to achieve this? With the different shadow maps I expect the scene to be culled in each shadow pass according to the split distance said. This means for me that I my first split is pretty close to the viewer I have my first shadow map working at a high resolution for close objects. The further I move the split value, the more triangles are taken into that specific shadow pass...
Hope you can explain it in some more detail... Regards Daniel
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