Hello Alberto.
Actually I've found the problem.
The reason, why it didn't work, was, that I was changing only the matrix of my
camera manipulator. I have to change also the viewMatrix of the camera, not
only the manipulator. Now IT WORKS! Thank you!
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"Peter Bako" writes:
> Hello again.
>
> My assumptions were correct: here is a list of points
>
[...]
>
> so the intersections are calculated wrong. In the rendering it seems
> to be OK, but the real intersection point is got from a different
> place.
It can be also an input issue. Could you c
Hello again.
My assumptions were correct: here is a list of points
Code:
Point: -152.9, 216.3, -21.5
Point: -148.9, 215.4, -21.5
Point: -152.4, 214.6, -21.5
Point: -155.7, 213.7, -21.5
Point: -158.7, 212.8, -21.5
Point: -151.6, 211.9, -21.5
Point: -151.4, 211.0, -21.5
Point: -150.8, 210.2, -21.5
Hello Alberto.
I will try your suggestion with the intersection points.
regarding the framework - I use .NET, Windows forms, WPF, OSG, OpenCascade and
some other technologies.
The graphic "frame" what you see is created in WPF, the "graphic window of osg
is rendered on a windows forms window, w
"Peter Bako" writes:
> Hello guys,
>
[...]
>
> I assume that there can be a problem with intersection - is it
> possible that I get an intersection from a frame before? I found out
> that If I make faster movements, the jumping is bigger. Or can it be
> maybe caused by multitreading? I don't kno
Hello guys,
I am programming a virtual simulation of CNC milling machines. I created a
model which contains the kinematics - axes with limits etc.
I also implemented a function, which calculates the axis values, so that the
tool follows the mouse which points to the surface of the workpiece. Thi
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