Hi silver
In our project we have a driving simulator using rear view mirrors. And we had
the same issues about what should be seen in the mirror and what in the main
view. First we had no shadows and light effects in the mirrors, but after some
time, we figured that light effects are essential
Hi John,
Unfortunately I can't help with debugging on this one as the combination of
3rd party libs and your scene graph/application are far to complex to be
able to guess at specific bugs. The best we can do is provide general and
have you iterate through different combinations of to see if you
The terrain stay black even if I remove the speedtree node.So we can specify:
1.When we use a addslave-type rtt camera,with usemasterdata set true,Eveything
is OK,BUT the workload is quite heavy.
2.When we use a addslave-type rtt camera,with usemasterdata set false,the
osgearth lost its textures
Hi John,
The inconsistent behaviour suggests that some state set up by SpeedTree is
affecting the OSG rendering and possibly the other way around too.
W.r.t. rendering different parts of the scene in the mirror vs main scene,
you can use a combination of NodeMask's on the subgraphs you want to
sp
Hi,
I'm trying to implement a rearview mirror in my car simulation project.So I
need a rtt camera.And my scene consists of the osgearth node,some building
models nodes,and a speed tree node.
I find two way to build a rtt camera,one is add it to a scene node,using
addchild method;the other is add
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