Re: [osg-users] What units does Quat::makeRotate accept?

2012-12-04 Thread michael kapelko
Damn it. I only used DegreesToRadians in std::cout, not in actual makeRotate call! Thanks! :) 2012/12/5 michael kapelko > I apply it on key presses only. > > I have code like that on key press: > > static float angle = 0; > angle += 0.1; > quat->makeRotate(angle, Vec3(1, 0, 0)); > > 2012/12/5 Ul

Re: [osg-users] What units does Quat::makeRotate accept?

2012-12-04 Thread michael kapelko
I apply it on key presses only. I have code like that on key press: static float angle = 0; angle += 0.1; quat->makeRotate(angle, Vec3(1, 0, 0)); 2012/12/5 Ulrich Hertlein > On 5/12/12 15:36, michael kapelko wrote: > > Hi. I can't understand what units (degrees? radians?) Quat::makeRotate > ac

Re: [osg-users] What units does Quat::makeRotate accept?

2012-12-04 Thread Ulrich Hertlein
On 5/12/12 15:36, michael kapelko wrote: > Hi. I can't understand what units (degrees? radians?) Quat::makeRotate > accepts. > I tried to pass degrees, and it wasn't it (with small angle increase there > was large > rotation). > I tried to pass radians with the help of DegreesToRadians, and then

[osg-users] What units does Quat::makeRotate accept?

2012-12-04 Thread michael kapelko
Hi. I can't understand what units (degrees? radians?) Quat::makeRotate accepts. I tried to pass degrees, and it wasn't it (with small angle increase there was large rotation). I tried to pass radians with the help of DegreesToRadians, and then it's not it, too (when angle was going from 1 to 14, th