Re: [osg-users] Why are my shaders not being used?

2018-01-22 Thread Antoine Rennuit
Hi Julien, Your answer was right and your help very much appreciated! PS: as an added note, the platform I use has a rather dull GPU and I had to downgrade Code: #define GLSL330(program) "#version 150\n" #program to Code: #define GLSL330(program) "#version 130\n" #program For it to

Re: [osg-users] Why are my shaders not being used?

2018-01-19 Thread Antoine Rennuit
Hi Julien, Thanks for getting back to me, your post seems relevant but I am having another (unrelated) issue before I can fully test the fix code. I will post a separate issue. Thanks a lot, Antoine -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?

Re: [osg-users] Why are my shaders not being used?

2018-01-19 Thread Julien Valentin
look command line results Code: 0(2) : error C7616: global function ftransform is removed after version 140 arennuit wrote: > Hi all, > > The following code renders the square in red (fixed pipeline) rather green > (shaders), I guess the shaders are not used. > > > Code: > > #define GLSL3

[osg-users] Why are my shaders not being used?

2018-01-19 Thread Antoine Rennuit
Hi all, The following code renders the square in red (fixed pipeline) rather green (shaders), I guess the shaders are not used. Code: #define GLSL330(program) "#version 150\n" #program const char* vertSource = GLSL330 ( void main(void) { gl_Position = ftransform(); } ); c