Hi all. I notice that you can specify the texture unit for SoftShadowMap:
void SoftShadowMap::setJitterTextureUnit(unsigned int jitterTextureUnit) { _jitterTextureUnit=jitterTextureUnit; } However, in the method void SoftShadowMap::createUniforms() I notice the following code: _jitterTextureUnit=_shadowTextureUnit+1; Which obviously overwrites any settings the user previously did... I'm guessing it is a legacy from the 2.6 version where the jitterTextureUnit was hardcoded this way? /Anders -- __________________________________________ Anders Backman, HPC2N 90187 UmeƄ University, Sweden and...@cs.umu.se http://www.hpc2n.umu.se Cell: +46-70-392 64 67
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