Gianluca Natale wrote:
I cannot completely agree.
I mean that I know that the real perfect bounding sphere is computationally
expensive,
but in many cases (solid objects) it should be computed just once
But in many other cases (dynamic geometry) it must be computed each
frame. So it really does
esday, August 11, 2009 6:36 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] about the bounding sphere of a geode computed by OSG
I cannot completely agree.
I mean that I know that the real perfect bounding sphere is computationally
expensive, but in many cases (solid object
__
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Gianluca Natale
Sent: Tuesday, August 11, 2009 4:32 AM
To: Osg Users
Subject: [osg-users] about the bounding sphere of a geode computed by
OSG
sers-boun...@lists.openscenegraph.org] On Behalf Of Simon
Hammett
Sent: martedì 11 agosto 2009 12.00
To: OpenSceneGraph Users
Subject: Re: [osg-users] about the bounding sphere of a geode computed by
OSG
Calculating the perfect bounding sphere is an expensive operation.
You need to calc the convex
Calculating the perfect bounding sphere is an expensive operation.
You need to calc the convex hull which is O(n log n).
osg uses a fast approximation which is generally good enough.
2009/8/11 Gianluca Natale :
> Hi All,
> I’m having problem computing the global bounding sphere of my model.
> I de
Hi All,
I'm having problem computing the global bounding sphere of my model.
I debugged OSG (2.8.0) and discovered that the bounding sphere of a geode
(BoundingSphere Geode::computeBound()) is
computed as the bounding sphere of the bounding box that includes all its
drawables !?!
Why that?
Sho
6 matches
Mail list logo