[osg-users] adding Texture State

2008-07-18 Thread ka Ming
Hi, I'am trying to add a texture attribute to a existing stateSet. If I try to add the attribute with setTextureAttributeAndModes the list size increased but the Image I set is null. How do I correctly add a texture attribute?? Thanks Ming

Re: [osg-users] adding Texture State

2008-07-18 Thread Robert Osfield
Hi Ming, What do you mean by the image I set is null? If you want examples of how textures are set up have a look at the OSG examples - just do a search for texture2D. For instance osggeometry has a textured quad. Robert. On Fri, Jul 18, 2008 at 9:43 AM, ka Ming [EMAIL PROTECTED] wrote: Hi,

Re: [osg-users] adding Texture State

2008-07-18 Thread ka Ming
Hi Robert, I read in a OSG file. After that I want to add new Textures to Objects. One object can have more than one Texture. If I cannot add a new Texture. Here is some Code: osg::Texture2D* osg_texture = new osg::Texture2D; osg_texture-setImage(tImg); std::cerrTexture

Re: [osg-users] adding Texture State

2008-07-18 Thread Robert Osfield
Hi Ming, The value is null, its 0, its a size, null terminology is used for pointers. It simply means that the texture object hasn't been allocated yet so it doesn't have a size. Only once the OpenGL texture object is compiled by the graphics context will its size be set. Robert. On Fri, Jul