Thank you Sergey. I knew there had to be a better way.
Cory
On 6/24/2011 7:00 AM, Sergey Polischuk wrote:
> Hi, Cory
>
> You can write technique for outline effect to use additional passes with
> different settings, and add different cull masks to each pass, so you can use
> effect node at top
Hi, Cory
You can write technique for outline effect to use additional passes with
different settings, and add different cull masks to each pass, so you can use
effect node at top of your graph and apply masks on nodes to get correct effect
passes running on them.
You will need to change traver
I've been playing with the osgFX classes and I'm thinking about using
osgFX::Outline() to highlight the node(s) under the mouse.
First, I would need a list of highlighted nodes. Initially it would be
empty.
Every highlightable node would have a parent osgFX::Outline instance
with an initial thin
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