Hi Torben,
I would just like to know if someone can reproduce the leak, if it is a known
issue or just my mistake. Thanks Alberto for the confirmation.
Regards,
Gianni
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Hi Gambr,
I'm happy you got at least that piece of information. Good luckwith your bug!
Cheers,
Torben
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Hi All,
I'm a little disappointed nobody replied to this topic. I gave a simple example
to reproduce the possilbe leak.
Regards,
Gianni
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Gianni Ambrosio writes:
Hi All, I'm a little disappointed nobody replied to this topic. I gave
a simple example to reproduce the possilbe leak.
I can also confirm that the leak is there, but maybe no one but you has
the information to craft a patch in order to solve the issue.
Regards,
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Hi Gambr,
no reason to be disappointed :)
I'm sure every one would like to fix it, but unfortunately is such software
often coded without funding and naturally the engineers have their job in
competition to fixing bugs.
However.. like every one else you could dive into the code and improve
Can Jeremy Moles (that coded Window and EventInterface) explain me the reason
of the memory leak?
Regards,
Gianni
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The OSG version I use is 2.9.14.
Regards
Gianni
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Hi All,
testing my code I realized the following code generates memory leaks.
Code:
osgWidget::Canvas w(test);
w.attachMoveCallback();
BOOST_CHECK_EQUAL(true, false);
If I remove the attachMoveCallback() line I don't have leaks.
Lookig at OSG code it seems the callback object is insert
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