Dear OSG users, I just would like to have your feeling on what is the best way to work with 3D content using Maya (2009) and OSG (2.8.1)...
I was working on old big project based on Maya 6 ang OSG 1.2, using flt export plugin from Maya and osgconv for .osg output. And then used bad home made tools to put glsl based materials on faces. I'm working now on a complete new version and want to reset the DCC workflow to something better. What I need is to export correctly geometry and hierarchy from Maya and a usable tool to assign shaders on osg models... simple isn't it ? :) What I tried for the moment : * export from maya with OBJ export plugin (ok for geometry and hierachy, no support of glsl materials of course, and bad Kd values on materials !) * using osgMaya (v0.1.1 - new version somewhere ?) that does'nt export materials but only geometry with an assigned texture... so I don't see how to manage glsl shader materials with it * more recently, my interest turns to Collada : I see that there are recent tools (I'm trying to compile it for Maya 2009) like FCollada/MayaCollada and that RenderMonkey (nice tool) can export to collada (for a lot of shaders features at least) !... So what is your feeling about all of that ? Am I going right looking at Collada ? I hoped using directly .osg and having a tool to design glsl shader but RenderMonkey doen't export .fx with glsl (any addon to do that ?) and I don't know if osg support .fx style file containing glsl shaders... I know that DCC workflow is a wide problem, but if some of you are using Maya and found a good worflow with it... :) Thanks in advance for your feedback ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14206#14206 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org