Hi,
I want to change the 3D model dynamically at the runtime.
I have inatialize my node at :
_model = new osg::Node();
_model = osgDB::readNodeFile(model1.osg);
and when I do a particular action, I would like that the 3D model changes, I
write this :
_model = osgDB::readNodeFile(model2.osg);
Hi Lucie,
I think this is a simple C++ issue.
First you create _model which is a pointer on a node.
Then you make a new node and set _model to store its adress.
Next, you load a new node and set _model to store it again. So the first
thing is, you don't need to do _model = new osg::Node();
So
2 matches
Mail list logo