Hi Cory,
On Fri, Aug 20, 2010 at 6:56 PM, Cory Riddell wrote:
> Our application is a multiple document application meaning that more
> than one "document" can be open simultaneously. If I have two OSG views,
> each running in their own threads, will I have the same problem? Do I
> need a mutex so
Thanks Robert. That sounds right to me.
Our application is a multiple document application meaning that more
than one "document" can be open simultaneously. If I have two OSG views,
each running in their own threads, will I have the same problem? Do I
need a mutex so that only one frame() method
Hi Cory,
I won't be able to directly diagnose the problem but my guess is that
it'll be an issue with keeping the context current. I would suggest
letting one of the two sets of rendering tack complete control over
the graphics context and just call the other set rendering to just do
basic OpenGL
My application has an OSG view and a second non-OSG OpenGL view.
Occasionally, I'm getting a crash in
GraphicsWindowWin32::swapBuffersImplementation() with what looks like a
bad _hdc. The crash is an access violation due to an attempted write to 0.
I think the relevant code is:
void GraphicsWin
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