Trajce Nikolov NICK wrote:
>
> if you swap the order of the matrix and the vector will you get the same
> result?
>
Yes, same result but ...
1) that's pretty counterintuitive: why should I have to change the order to get
the same result? And unfortunately I guess that's not documented.
2) if
Hi,
> osg::Vec3d localEyeOffset2 = rotationMatrix * eyeOffset;
if you swap the order of the matrix and the vector will you get the same
result?
On Tue, Jan 24, 2017 at 11:25 AM, Gianni Ambrosio
wrote:
> Hi,
> may be this is a newbie question but I would like to
Hi,
may be this is a newbie question but I would like to understand the reason of
this behaviour.
I have to calculate the coordinate of a 3D point wrt a different coordinate
reference. The new coordinate reference is simply rotated wrt the first one. I
tried two different implementations with
3 matches
Mail list logo