Paul Martz wrote:
> His description is difficult to understand, but it seems like he wants some
> type
> of stencil solution. So the plane rendering pass would be:
> 1. Render the plane with stencil set to write a 1 bit.
> 2. Render a fullscreen quad to display the texture, but only where stenci
His description is difficult to understand, but it seems like he wants some type
of stencil solution. So the plane rendering pass would be:
1. Render the plane with stencil set to write a 1 bit.
2. Render a fullscreen quad to display the texture, but only where stencil is 1.
Hope that helps? Har
Hello Paul,
Didn't my answer help in any way?
If you want the plane facing the camera see the osgbillboard example.
Also you're giving information in a piecemeal manner. Maybe you could
try to explain what you are trying to achieve.
How do I render the image so it is entire size of monitor,
I need the texture to "always" face the camera regardless of the angle of the
plane, the tuxture being fullscreen and only rendered where the plane is.
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Hello Paul,
Paul Martz wrote:
I've attached the source of the rtt example from the osgWorks project. Perhaps
it will be helpful. See the comment block at the end of the source for a
description.
-Paul
Code you gave is not what I need.
My plane is not fullscreen, but I need the texture to be f
Any ideas?
OpenGL should do this.
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Paul Martz wrote:
> I've attached the source of the rtt example from the osgWorks project.
> Perhaps
> it will be helpful. See the comment block at the end of the source for a
> description.
> -Paul
Code you gave is not what I need.
My plane is not fullscreen, but I need the texture to be fu
On 9/9/2012 1:03 PM, Paul Griffiths wrote:
I have 2 scenes, one scene rendered to offscreen framebuffer. Other scene
contains plane to render first scene on to.
How do I render the image so it is entire size of monitor, face on.
Only rendering area where plane is displayed?
I've attached the
Hi,
I have 2 scenes, one scene rendered to offscreen framebuffer. Other scene
contains plane to render first scene on to.
How do I render the image so it is entire size of monitor, face on.
Only rendering area where plane is displayed?
Hope you understand.
Cheers.
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