Hi,
forget about my posting. i just find out the problem is with the allocation of
the buffer. i accidentally cleared the buffer (which resize the buffer to size
0). just ignore my posting.
...
Thank you!
Cheers,
weiliang
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Hi,
I inherited some code to read back texture data. This works fine on Linux
platform but seg fault on Windows. Following is the list of the code segments,
..
// create and configure the texture that we're going
// to use as target for render-to-texture (depth)
m_texture = new osg:
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