Hi,
Maybe you can set up a timer there and call your viewer->frame() on the
timer event. Or launch a thread?
On Mon, Aug 1, 2016 at 3:12 PM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
> Am 01.08.2016 um 15:04 schrieb Han Hu:
>
>> Hi Sebastian ,
>>
>> Sketchup doesn't have
Hi Sebastian ,
Sketchup doesn't have any API to allow render into its openGL context.
And thanks for your snippet on handling the HWND. But I think the real problem
lies in that I do not have access to the render loop. So there is nowhere for
me to place the viewer->frame() to render the
Hi Han
Hi,
Here is my problem.
I am writing a plugin for a 3D modeling software , sketchup, and going to draw
some 3D things into the OpenGL context. But it does not have any Api for
customizing the rendering. So I have to hook my rendering stuffs into its
render loop, which I do not have
Hi,
Here is my problem.
I am writing a plugin for a 3D modeling software , sketchup, and going to draw
some 3D things into the OpenGL context. But it does not have any Api for
customizing the rendering. So I have to hook my rendering stuffs into its
render loop, which I do not have access.
I
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