Re: [osg-users] how safe is to add nodes in cull traversal

2016-09-10 Thread Trajce Nikolov NICK
Hi again Robert, right at the beginning to apologize if this sounds 'odd' again, but I am really struggling. In my previous email I tried to explain the situation with this cull/update thing in the code I am hacking. What I am after is to have extra update of the scenegraph after the cull traversa

Re: [osg-users] how safe is to add nodes in cull traversal

2016-09-10 Thread Trajce Nikolov NICK
Hi Robert > How long have you been using the OSG now? Since 2003? :-) .. I knew the answer but I was "hoping" to maybe see some light in dealing with sort of very complex code. Here is the situation in brief: - for every frame I have dynaimic list of objects (lights, with rtt cameras attached) -

Re: [osg-users] how safe is to add nodes in cull traversal

2016-09-10 Thread Robert Osfield
On 10 September 2016 at 12:42, Trajce Nikolov NICK wrote: > Hi Community, > > me again :-) .. As the subject says, I an having the viewer setup with > CullDrawThreadPerContext and I want to add nodes in the cull traversal. Is > it safe to do so? How long have you been using the OSG now? Short a

[osg-users] how safe is to add nodes in cull traversal

2016-09-10 Thread Trajce Nikolov NICK
Hi Community, me again :-) .. As the subject says, I an having the viewer setup with CullDrawThreadPerContext and I want to add nodes in the cull traversal. Is it safe to do so? Thanks! Nick -- trajce nikolov nick ___ osg-users mailing list osg-user