Hi again Robert,
right at the beginning to apologize if this sounds 'odd' again, but I am
really struggling. In my previous email I tried to explain the situation
with this cull/update thing in the code I am hacking. What I am after is to
have extra update of the scenegraph after the cull traversa
Hi Robert
> How long have you been using the OSG now?
Since 2003? :-) .. I knew the answer but I was "hoping" to maybe see some
light in dealing with sort of very complex code. Here is the situation in
brief:
- for every frame I have dynaimic list of objects (lights, with rtt cameras
attached)
-
On 10 September 2016 at 12:42, Trajce Nikolov NICK
wrote:
> Hi Community,
>
> me again :-) .. As the subject says, I an having the viewer setup with
> CullDrawThreadPerContext and I want to add nodes in the cull traversal. Is
> it safe to do so?
How long have you been using the OSG now?
Short a
Hi Community,
me again :-) .. As the subject says, I an having the viewer setup with
CullDrawThreadPerContext and I want to add nodes in the cull traversal. Is
it safe to do so?
Thanks!
Nick
--
trajce nikolov nick
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